In the launch stage, facing massive channels, communication, SDK docking and package management often take time and effort. UltraSDK integrates the login, payment and purchase amount attribution functions necessary for mobile game launch into one SDK, allowing you to focus on game development.
Stable and Secure
Key interfaces such as login and payment support anti swipe encryption
Server supports high concurrency, up to 50,000 QPS
Decoupling critical business logic to reduce the likelihood of major accidents.
Aggregating 100+ high-quality channels, new channels only need 1 day to access.
Latest listing rules, channel pass rate of100%
Dedicated personnel configuration, reducing access barriers and improving efficiency.
1 access, domestic and overseas dual end distribution
The code layer only needs to configure 2 parameters
Supports access methods such as unity3d, ue4, Android, IOS, etc
Ultra SDK Capability Graph
Powerful aggregation function
Aggregating 100+ mainstream channels in China and overseas.
Aggregating mainstream advertising plugins both in China and overseas.
Aggregating mainstream payment methods and third-party payments both domestically and internationally
Aggregating mainstream domestic and international data and market plugins
More business capabilities
Provide a customer-centric high-quality service experience
Provided the most suitable access process for customers with or without distribution experience
·Exclusive operator for 1v1 conference access guidance
·Rich industry knowledge base, reducing access barriers for intervention personnel
·Exclusive operators help you configure relevant parameters, eliminating your configuration time
·Provide comprehensive access documentation to address any difficulties or complications during access
·Technical personnel can help you solve the problems in the access process 24 hours a day
·Provide the latest channel listing review checklist, with 100% of channel reviews passed
·24-hour risk warning, monitoring online accidents, and reducing customer losses
·Regular customer follow-up to continuously improve potential customer needs
HERO GAMES Cases
Customers are in no particular order